While I was on the second floor, I noticed there was a vent that lead pretty much right to the dungeon entrance, and it looked like it came from the ground floor. There are three enemies on the second floor, but plenty of cover, so you can either take them out quietly, or sneak past to the dungeon entrance. Down the street from the store is a scafold you can use to get up to a window ledge that runs to an open window on the second story of the book store. Then you can make your way into the area where the book store is from above, and there's a pretty obvious path of rooves and window ledges that will take you unseen to the front of the store itself. Outside the ally where the guy is guarding the door and wont let you through is a utility lift that you can put a power cell in and use to get up onto the roof/second story of that cluster of buildings. _- Can you articulate further? Is there a stealthy way to get to Adam's contact in the dungeon under the bookstore? Yeah, there totally is I did it last night. Originally posted by Coldhands:That's not even remotely true. I'll continue to play,ever hopeful that I'll find some enjoyment later on but for now, I can only give this game a 5/10. EM has raised the bar on releasing unfinished games. How could testers miss the myriad of problems I'm reading about (and experiencing myself). It seems quality control is a thing of the past. page after page of technical and gameplay issues from "can't pick something up" to "repetitive game crashes". Now we get to the part that is brought to light by all the posts in this discussion group. My hopes of playing a great stealth game are dashed.Īnd, what's with all those lengthy cutscenes that I can't skip? Am I gonna have to live with the game playing half my game for me? DX:MD seems more like an interactive movie than a video game. It appears DX:MD has slipped to the ranks of being just another First Person Shooter, like all the rest. Perhaps it's due to my inexperience but, more often than not, I could find no way to avoid enemies by employing stealth. During my entire 9 hours of MD gameplay, I felt forced to use lethal means in several areas. HR was great in the fact that I had that option throughout the game (with the exception of those ridiculous boss fights). I prefer stealth as opposed to a "run n gun" shooter style of play. Evidently, the devs actually feel it's natural for every hostile to carry an antidote for the tranquilizer. Then, there's that brain fart with tranq-darting enemies. Boss fights in a stealth game? If that fiasco in the Atrium is any indication of their mind set, I'm not really looking forward to what the devs have in store for us, as the game progresses. But, with only 9 hours so far in MD, I can see enough differences to be very disappointed in this very buggy release.įirst, the similarities - Early on, I noticed the devs didn't listen to the players, following HR.
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